O perigo de uma guerra cibernética no terceiro Millennium é tão real, que a Nato preparou um jogo de guerra virtual com especialistas em cyber war, chamado Locked Shields 15.  Ficcionaram dois países - Crimsonia e Berlya: "Em algum lugar perto da Islândia, um novo membro da OTAN, Berlya está sob ataque cibernético, provavelmente lançado de sua arqui-rival Crimsonia, embora os Berlyans não possam ter certeza. O governo de Berlyan perdeu o controle de seus drones, agora supostamente estar sob o controle de seus inimigos". Até mesmo os sistemas de semáforos estão em risco e pode cair nas mão dos agressores. Dezesseis países, bem como uma equipe de resposta a incidentes informáticos da OTAN, participaram do exercício organizado pelo Centro Cooperativo de Excelência em Defesa da Cyber Segurança ​​dos países  membros da Nato - em Tallinn, Estônia ".  A escolha do local para o wargame também é significativa.

"A Estônia, com uma população de apenas 1,29 milhão, é quase totalmente operada na Internet. Os cidadãos podem votar on-line desde 2005. As declarações de impostos foram concluídas eletronicamente desde 2000, relatórios escolares e outras informações estão on-line desde 2002, pode se  registrar o filho recém-nascido por meio da Web. Ela também é o primeiro aliado conhecido da OTAN a sofrer um ciber-ataque massivo. O ataque aconteceu em 2007 e sobrecarregou os servidores e sites da relacionados ao governo e as instituições privadas, bem como redes de comunicação - efetivamente retirando muitos dos serviços da internet   por várias semanas. Embora os ataques nunca tenham chegado a uma guerra cibernética real, os mesdmos mostraram como até mesmo os países mais conectados não estavam equipados para lidar com esses eventos. Os organizadores do Wargame disseram que os cenários para o Locked Shields '15 eram completamente fictícios, mas que tudo o que acontece no jogo também poderia acontecer na vida real, como o sequestro dos sistemas de semáforos de uma cidade".



Hacking Team
Today, 8 July 2015, WikiLeaks releases more than 1 million searchable emails from the Italian surveillance malware vendor Hacking Team, which first came under international scrutiny after WikiLeaks publication of the SpyFiles. These internal emails show the inner workings of the controversial global surveillance industry.

Re: NATO WAR GAMES (was: In NATO Cyber Wargame, Berlya Fends Off Arch-Enemy Crimsonia)


Sound just like the last season of "24" 
Detective Scott Sube
Electronic and Technical Surveillance Unit
Special Investigations Division, Third Floor
Montgomery County Police
100 Edison Park Drive, Gaithersburg, MD 20878
Senior Technical Surveillance Investigator
Vice President, Mid Atlantic Chapter, National Technical Investigators Association


"The best executive is the one who has sense enough to pick good men to do what he wants done, and self-restraint to keep from meddling
 with them while they do it." Theodore Roosevelt


From:
Sent: Wednesday, April 29, 2015 10:02 PM
To: list 
Subject: NATO WAR GAMES (was: In NATO Cyber Wargame, Berlya Fends Off Arch-Enemy Crimsonia)
 
NATO cyber war games. A badly needed initiative.


"Somewhere near Iceland, a new NATO member, Berlya is under cyber-attack, most likely launched from its arch-rival Crimsonia, although the Berlyans can’t be completely sure. The Berlyan government has lost control over its drones, now assumed to be

under the control of their enemies."

"Berlya is a fictional country created for a NATO cyberwar-game called Locked Shields 2015.
 16 nations, as well as a NATO computer incident response team, took part in

the exercise organized by the NATO Cooperative Cyber Defense Center of Excellence in Tallinn,

 Estonia."


“[…]"
  


"And the choice of location for the wargame is also
significant."


[ Guess why :— ]

THIS is an hi-level aka nontechnical account, it’s very interesting, enjoy the reading and have a great day!

From the WSJ, also available at 
 http://blogs.wsj.com/digits/2015/04/24/in-nato-cyber-wargame-berlya-fends-off-arch-enemy-crimsonia/ (+), FYI,
 David


8:36 am ET  |  Apr 24, 2015

Security
  In NATO Cyber Wargame, Berlya Fends Off Arch-Enemy Crimsonia
 The Locked Shields 2015 cyber wargame at NATO Cooperative Cyber Defense Center of Excellence in Tallinn, Estonia.
 Laurence Cameron, NATO Channel TV




Somewhere near Iceland, a new NATO member, Berlya is under cyber-attack, most likely launched from its arch-rival Crimsonia, although the Berlyans can’t be completely sure. The Berlyan government has lost control over its drones, now assumed to be under
 the control of their enemies.
Attacks seem to come from everywhere all at once, and through every conceivable device and platform. The power grid is down following an explosion there. The media is baying for answers.

The Berlyans, following strict international law, are not allowed to hack back. Their main objective is to regain control of their systems and ensure Berlyans continue to lead a normal life. After two days of cyber combat, the Berlyans manage to kick the
 virtual attackers off their networks, even though most of the country’s systems were compromised.

Berlya is a fictional country created for a NATO cyberwar-game called Locked Shields 2015. 16 nations, as well as a NATO computer incident response team, took part in the exercise organized by the NATO Cooperative Cyber Defense Center of Excellence in Tallinn,
 Estonia.
While organizers are careful to assert that there is no geopolitical element to the wargame, Liisa Past, a spokeswoman for the event, said most NATO allies have experienced cyber-attacks over the past year.
And the choice of location for the wargame is also significant.

Estonia, with a population of just 1.29 million, is almost entirely run on the Internet. Citizens have been able to vote online since 2005. In this March’s elections, over 30% did. Tax returns have been completed electronically since 2000, school reports
 and other information have been online since 2002, and you can even register your newborn child electronically.  It’s also the first known NATO ally to come under massive cyber-attack. The 2007 attack overwhelmed Estonia’s servers and websites related to government
 and private institutions, as well as communications networks—effectively taking many of the country’s e-services offline for several weeks. Although the attacks never escalated to a real war, it showed how even the most connected countries were not equipped
to deal with such attacks.
Wargame organizers said the scenarios for Locked Shields ‘15 were completely fictional, but that everything that happens in the game could also happen in real life, like the hijacking of a city’s traffic lights systems.

Here’s how Locked Shields went down this week in Estonia: 180 people, some of them military, some IT specialists, some lawyers and journalists, gathered in a hotel in Tallinn, while another group of over 200 set up in different locations around the globe.
 The teams outside of Estonia logged into a network specially designed for them to spend two days playing a virtual war-game in which a fictional country is attacked through its computer systems.

Attackers, the so-called Red Team, tried to take over the country’s computer systems and paralyze its networks. Defenders tried to remain in control of their systems and deal with challenging legal issues and pesky media. And they were also not allowed to
 retaliate.

“The rule is that they are not allowed to hack back,” said Jan Stinissen, the legal team leader for the wargame. “States and governments are aware that what they are doing in cyber space should be in the framework of law. So this needs to be practiced as
 well.”

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